Not long ago ShackNews had an interview with Robin Walker about the new head-slot which was added during an update in anticipation for future items. The crux of the conversion was that valve have been receiving alot of negative feedback in relation to unlockables tied to achievements and are trialing a method of countering that.
It seems that a solution has been found.. Random item drops!
That was the best solution!! Randomly you just get given stuff?
I feel I have a better idea: Kill-points buying weapons/items at a shop.. which would not only mean that people would earn their items but it would also tie into the mercenary theme of the game a bit better. Big unlocks like the current achievement items could be more expensive then ordinary items but still be unlocked by achievements.
A similar game mechanic has been in Counter-Stike since forever and seems to work fine for them, except with the advent of steam and steam-cloud it means people could save up their points and keep their items!
In all honesty I haven't tried it yet (Team Fortress 2: Updating 44%) and valve are apparently going to let us know how it all works on their blog tomorrow.. Stay tuned.
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